Small beast, unaligned

Armor Class 13 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft.

6 (–2) 14 (+2) 13 (+1) 3 (–4) 12 (+1) 5 (–3)

Skills Stealth +4
Senses passive Perception 11
Challenge 1/2 (100 XP)
Proficiency Bonus +2


  • Chameleon. The carvaloth has advantage on Dexterity (Stealth) checks made to hide.
  • Pack Tactics. The carvaloth has advantage on an attack roll against a creature if at least one of the carvaloth’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.


  • Multiattack. The carvaloth makes one attack with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


Hidden Hunters. Carvaloths are ancient predators that possess the ability to change their skin color, much like a chameleon. This trait functions as camouflage, when stalking prey or hiding from other predators, and as a display of dominance toward other packs of carvaloths.

Strength in Numbers. A carvaloth’s fanged maw is filled with caustic spittle that eats through stone, metal, and flesh. A lone carvaloth is fierce and dangerous. In packs, these predators can quickly outnumber and overwhelm larger creatures.

  • DC 10 Intelligence (Nature): Carvaloths are pack hunters. A carvaloth uses chameleonlike camouflage to hide and stalk prey.
Section 15: Copyright Notice

Grim Hollow: The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. Author: Shawn Merwin

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