Cat, Undead Feral

Small undead, chaotic evil

Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.

4 (-3) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 6 (-2)

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities exhaustion, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 11
Challenge 1/8 (25 XP)


  • Paralyzing Poison. Every time a creature is clawed by a feral undead cat, the creature must make a DC 10 Constitution saving throw. On the first failed save, the character becomes poisoned; on the second failed save, the character becomes restrained; and on the third failed save, the character becomes paralyzed. Each effect lasts for 1d6 x 10 minutes, and the lengths add together as the character’s condition worsens.


  • Multiattack. The undead feral cat makes two Claw attacks.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. one creature. Hit: 1 slashing damage and the target must make a successful DC 10 Constitution saving throw or suffer the effect of paralyzing poison (see above).


Undead feral cats. The name does not begin to describe the horror of these walking feline corpses. They resemble recently slain cats, their corpses no more than a few days old. The undead feral cats use this to their advantage, for they are cunning predators who work in groups by playing dead and letting curious or kindhearted folk approach. While the teeth and claws of these feline abominations are not terribly dangerous, they secrete a paralyzing poison that can bring down an ox. This poison is the true horror of these creatures, for they begin feeding while their prey is alive but immobilized.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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