Catilus Color Wizard

Family: Catilus

Tiny fey (catilus), chaotic good

Armor Class 14 (natural armor)
Hit Points 31 (9d4 + 9)
Speed 40 ft., fly 40 ft. (hover)

5 (-3) 15 (+2) 13 (+1) 19 (+4) 14 (+2) 16 (+3)

Skills Arcana +7, Perception +5, Performance +6
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan, telepathy 30 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3



  • Coloring Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage, and the target is marked with magically glowing paint. As long as the target is marked, it can’t benefit from being invisible. The paint lasts for 1 minute, or until a creature takes an action to scrape it off.
  • Prismatic Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) acid, cold, fire, lightning, poison, or thunder damage.
  • Minor Illusion. The catilus casts minor illusion (spell save DC 14) requiring no material components. In addition to images of objects, the catilus can also create images of catili with minor illusion, subject to the spell’s limitations.
  • Invisibility. The catilus magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the catilus wears or carries is invisible with it.


  • Catiloid Defense. The catilus can use a bonus action to retreat into its shell, gaining resistance to all damage and three-quarters cover while its speed drops to 0. It can use another bonus action to come out of its shell.


For some catili, understanding the nature of magic represents the greatest adventure one can undertake. Catilus scholars who seek to explore the inner workings of magic in their own colorfully whimsical way become color wizards, sages of art and arcana both.

Though devoted to their arcanoartistic studies, catilus color wizards appreciate friendship and understand the value of dependable allies, especially those that can lead them to more magical knowledge.

Catilus color wizards base their study of the arcane on their own innate catilus magic and compile their findings in peculiar coloring spellbooks. Instead of “writing” spells, catilus color wizards create magically charged drawings in their coloring spellbook, which allows them to manipulate the nature of many spells in creative ways.

A catilus color wizard is too strong and too focused on its arcanoartistic projects to serve as a familiar, but it can be a powerful ally for good-aligned heroes or a fearsome adversary against evil adventurers.

In combat, the more disciplined catilus color wizards will stay invisible and strategically use spells that don’t require concentration, while the more spontaneous ones will blast enemies with prismatic bursts and the most powerful and colorful spells in their coloring spellbooks.

The term “Catilus” refers to an entire species of curious feline creatures that float through dimensions inside (for them, catiloid) shells. There are catili of all ages, colors, and sizes, and the oldest and wisest of them is known as just “the Catilus”. All catili, as well as their friends, make up what they like to call the Catilus Family.

Catili are native to the rim between worlds some call the astral plane. There, they wield the magic of creation to paint the nothingness of the void with delightful colors and create quirky curiosities out of formless matter. Many catili travel across the cosmos seeking adventure and new friends, on which they may bestow rare and unusual magic powers! All catili possess some form of whimsical, colorful magic, including short-range telepathy and their signature float-ina-shell flying. Most adults can cast minor illusion at will and love to compete in finding the most whimsically creative ways to use that spell. Many of the more adventurous catili can also turn invisible, an ability they use to surprise friends and confound enemies.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

This is not the complete section 15 entry - see the full license for this page