Catkin King

Small humanoid (catkin, ozian), neutral

Armor Class 14
Hit Points 28 (8d6)
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 18 (+4) 10 (+0) 10 (+0) 16 (+3) 18 (+4)

Skills Acrobatics +6, Perception +5, Performance +6, Persuasion +6, Stealth +6
Senses darkvision 60 ft., passive Perception 15
Languages Cat, Common
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Keen Smell. The ulthar cat has advantage on Wisdom (Perception) checks that rely on smell.
  • Nimble Escape. The ulthar cat can take the Disengage or Hide action as a bonus action on each of its turns.
  • Standing Leap. The ulthar cat’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the catkin king can utter a special command or warning whenever a non-hostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand King Felis. A creature can benefit from only one Leadership die at a time. This effect ends if King Felis is incapacitated.

ABOUT

Catkin are plump and comfortable-looking felines with prehensile paws. They come in a dizzying variety of shapes and colors.

Catkin can stand upright on their hindlegs and walk about and wear clothing as it suits them.

Catkin dwell in Ulthar, but they are also found in Catty Corners. Catty Corners consists of a perfect network of fences that divide city into a great many little enclosures. In each yard is a catnip bed, a pussy willow tree, and a lovely fountain of cream. There are many ponds well stocked with fish.

Tome catkin have long, silky hair, and some short, velvety hair; some have long, bushy tails, some short tails and some no tails at all. They are white and black, blue and gray, yellow and red, speckled and tortoise-shell in color. Some have pretty ribbons around their necks and some of the older ones wear spectacles; but all are as neat as wax, and well cared for.

Their king is a great Maltese pussycat with its ears pointing into the air and its big yellow eyes gazing steadily. He is bigger than most catkin, towering over the others.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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