Cauchemange, Larva

Family: Cauchemange

Tiny aberration, neutral evil

Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.

STR DEX CON INT WIS CHA
2 (–4) 16 (+3) 10 (+0) 3 (–4) 7 (–2) 3 (–4)

Skills Stealth +5
Damage Resistances poison, psychic
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 1/4 (50 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Magic Resistance. A cauchemange larva has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 2 (1d4) piercing damage. If the cauchemange larva scores a critical hit against a creature not infected by another cauchemange larva, the larva burrows into the target. Once inside a target, the larva is a disease. For seven days, each time the host finishes a long rest, the host must make a DC 10 Wisdom saving throw. On a failure, the host gains no benefit from that rest. After seven days, the cauchemange erupts from its host’s body as an adult cauchemange that is either corporeal or incorporeal. This exit deals the host 20 (4d8 + 2) slashing damage.
Section 15: Copyright Notice

Grim Hollow: The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. Author: Shawn Merwin

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