Cave Fisher

Large monstrosity, unaligned

Armor Class 12 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 17 (+3) 1 (?5) 10 (+0) 4 (-3)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1 (200 XP)

ACTIONS

  • Multiattack. The cave fisher makes two Claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Filament. Ranged Weapon Attack: +3 to hit, range 60 ft., one target. Hit: the target is restrained by the filament and must succeed on a DC 13 Strength saving throw or be pulled up to 25 feet toward the cave fisher. As an action, the restrained target can make a DC 13 Strength check, breaking free of the filament on a success. The filament can also be attacked and destroyed (Armor Class 12; 5 hit points; immunity to bludgeoning, piercing, and psychic damage).

ABOUT

Cave fishers are cavern-dwelling crustaceans similar in appearance to a large crayfish with a long proboscis. They have a grayish coloration that allows them to better to blend into their natural habitat and a flat body that allows them to crawl through narrow openings or to press tightly against overhangs and ledges. They hunt by dangling web-like filaments to capture prey but are not averse to shooting these filaments for a more active hunting style. Once reeled in, they go to work with their sharp pincer-like claws, tearing off pieces of flesh or even entire limbs.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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