5e SRD >Creatures >

Cave Fisher

Large monstrosity, unaligned

Armor Class 12 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 20 ft., climb 20 ft.

17 (+3) 12 (+1) 17 (+3) 1 (-5) 10 (+0) 4 (-3)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Challenge 1 (200 XP)


  • Multiattack. The cave fisher makes two claw attacks.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Filament. Ranged Weapon Attack: +3 to hit, range 60 ft., one target. Hit: the target is restrained by the filament and must succeed on a DC 13 Strength saving throw or be pulled up to 25 feet toward the cave fisher. As an action, the restrained target can make a DC 13 Strength check, breaking free of the filament on a success. The filament can also be attacked and destroyed (AC 12; hp 5; immunity to bludgeoning, piercing, and psychic damage). A cave fisher can create a new filament in 1 minute, but can only have one active filament at a time.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.