Celestial Aspect, Diligence

Large celestial, lawful good

Armor Class 19 (natural armor)
Hit Points 273 (26d10 + 130)
Speed 40 ft.

Str Dex Con Int Wis Cha
23 (+6) 14 (+2) 20 (+5) 12 (+1) 22 (+6) 16 (+3)

Saving Throws Str +13, Con +12, Wis +13
Skills Insight +13, Investigation +8, Perception +13, Survival +13
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities charmed, exhausted, frightened, poisoned, prone
Senses darkvision 120 ft., passive Perception 23
Languages Celestial, telepathy 120 ft.
Challenge 23 (50,000 XP)

Special Traits

  • Divine Awareness. Diligence knows if he hears a lie.
  • Innate Spellcasting. Diligence’s innate spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no components:
  • Legendary Resistance (3/day). If Diligence fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. Diligence has advantage on saving throws against spells and other magical effects.
  • Magical Weapons. Diligence’s weapon attacks are magical.
  • Medieval Tools. Diligence has a number of useful tools strapped to his leather belt.

Actions

  • Multiattack. Diligence makes three attacks.
  • Warhammer. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 13 (3d8) radiant damage.

Legendary Actions

Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Spent legendary actions are regained at the start of each turn.

  • Warhammer Attack. Makes an attack with his warhammer.
  • Encouragement (Costs 2 Actions). A shout of encouragement from Diligence can cause up to three allies within 60 feet of him to each use their reaction to make one weapon attack.
  • Divine Shout (Costs 3 Actions). Diligence shouts and each creature of his choice that is within 120 ft. and hears it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Diligence’s Divine Shout for the next 24 hours. In addition, there is a 25% chance that any good aligned creatures within the same area will come to Diligence’s aid.

About

The hardest working virtue lives down in the sewers. Diligence appears as a large, muscular man with a warhammer strapped to his back. His leather belt carries a number of useful tools as well. He is always cleaning the sewers and making repairs. This celestial is constantly working to improve the lives of those who live below the city streets.

Chosen Path. Diligence has chosen his path and wants to help the most neglected. He is quite humble and doesn’t see himself as above anyone else. This profoundly honest celestial goes about his task humbly. His ego is non-existent, his mission is to serve others and the world around him.

Fierce Focus. The celestial is focused on his tasks and his attention doesn’t sway. Many oozes and creatures who enjoy the filth will flee when he moves into their sewers.

Underground Allies. Diligence can call on good-aligned creatures for aid. Most of the non-evil inhabitants are quite fond of him. His hard work inspires everyone around him.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete license attribution - see the full license for this page