Celestial Eagle

Family: Celestial Animals

Large celestial, neutral good

Armor Class 15
Hit Points 75 (10d10 + 20)
Speed 10 ft., fly 80 ft.

18 (+4) 20 (+5) 14 (+2) 12 (+1) 18 (+4) 14 (+2)

Skills Perception +10
Damage Resistances radiant
Senses truesight 120 ft., passive Perception 20
Languages Giant Eagle, understands Auran, Celestial and Common but can’t speak them
Challenge 5 (1,800 XP)


  • Flyby. The celestial eagle doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Holy Sight. The celestial eagle knows if there is an aberration, celestial, elemental, fey, fiend, or undead within its truesight range. It also knows the locations of these creatures.
  • Keen Sight. The celestial eagle has advantage on Wisdom (Perception) checks that rely on sight.
  • Sudden Flutter (3/Day). As a bonus action, the celestial eagle flaps its wings rapidly, spending half its movement, and gaining an altitude of 20 feet. This movement frees the celestial eagle if it is restrained or grappled, and it doesn’t provoke an attack of opportunity.


  • Multiattack. The celestial eagle makes three melee weapon attacks, one with its beak and two with its talons.
  • Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.
  • Eye Gouge (Recharge 5-6). The celestial eagle flies over a single target, scratching its face with its talons and eventually pecking at its eyes. The target must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) piercing damage and is temporarily blinded for 1d4 turns. On a successful save, the target takes half as much damage and is not blinded.
  • Flyby Attack (Recharge 6). The celestial eagle lets out a loud scream and takes off. It flies over and attacks each target it would normally reach with its flying speed on a single turn. Then, it lands in an unoccupied space underneath. Each target must make a DC 15 Dexterity saving throw. A creature takes 10 (2d4 + 5) slashing damage on a failed save, or half as much damage on a successful one.


  • Raise the Dust (Recharge 5-6). When a creature targets the celestial eagle with a melee attack, it flaps its wings, raising dust towards the opponent. The target must succeed on a DC 15 saving throw or have disadvantage on its attack rolls until the end of its next turn.


Celestial eagles fly over the inhabitants of the upper planes with their large, gleaming white wings, filling them with a sense of security.

All eagles have sharp eyes, but only celestial eagles can see through souls.

Realizing what is evil and what is good, celestial eagles protect their offspring and the other inhabitants of the upper realms against imminent danger; albeit danger is a rare occurrence in the upper realms. But when danger does arise, celestial eagles spring into action and use their lethal beaks to cleanse their land.

They reside atop sharp cliffs, giant trees, or anywhere else high and mighty enough. They have a strong and possessive sense of home, they do not like when their peace is disturbed by visitors, or as they would call them, intruders. Although they can understand several languages, they can only speak their own language.

Section 15: Copyright Notice

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