Celestial Paragon

Large celestial, lawful good

Armor Class 18 (natural armor)
Hit Points 221 (26d10 + 78)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 13 (+1) 16 (+3) 20 (+5)

Saving Throws Con +7, Wis +8, Cha +9
Skills Insight +11, Perception +11, Persuasion +13
Damage Resistances radiant, bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 21
Languages Celestial, Common
Challenge 12 (8,400 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The celestial paragon makes two Sword attacks.
  • Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage plus 18 (4d8) radiant damage. Target must succeed on a DC 17 Wisdom saving throw or lose one spell slot of level 1d6. This spell slot is lost as if it had been used to cast a spell.
  • Lend Magic. As a bonus action, a celestial paragon can use one of its expended spell slots to restore an expended spell slot of the same level to a lawful good wizard or sorcerer within 60 feet. The paragon cannot use the slot again until it returns to the Celestial Plane, and it cannot restore an expended slot to a caster who cannot cast a spell of that level.

ABOUT

The angelic creatures known as celestial paragons originate on the higher planes of law and good, and are dispatched by the gods to aid their chosen servants in times of great need. They resemble statuesque humans with harsh and unyielding gazes but are nonetheless kind and merciful to those of good alignment. They are merciless foes of evil, especially evil arcanists, and use their special magic-draining abilities to rob these foes of their spells.

Celestial paragons are twice the height of a human. Wings rising from their backs flicker and shift with arcane energy. They bear great glimmering swords and normally are clad in shining silver and gold robes Their expressions are stern but benevolent.

Celestial guardians command significant magical power, which they can lend to their mortal allies, passing on expended arcane energy to replenish friendly spellcasters. Their arcane nature also allows them to rob enemies of their spellcasting ability, draining their prepared spells though the power of their great gleaming celestially-forged swords. These weapons are useless in mortal hands, however, as they are intended only to serve the direct will of the gods.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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