Celestial Warhorse

Family: Celestial Animals

Large celestial, neutral good

Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 50 ft.

STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 15 (+2) 10 (+0) 7 (-2) 8 (-1)

Damage Immunities fire
Condition Immunities exhausted
Senses darkvision 60 ft., passive Perception 8
Languages Understands the languages of its rider but can’t speak
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Consecrating Steps. If its rider wants, the horse leaves holy traces that can be detected as consecrated by features such as Divine Sense. The traces persist for 1 day.
  • Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

ACTIONS

  • Blessed Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 1 radiant damage.

ABOUT

These blessed creatures live on the vast steppes of the celestial realms. They wander tirelessly, free of stress or responsibility. They answer the summons of the champions of good, such as holy knights, out of kindness and their need for companionship.

A celestial warhorse is the sanctified version of a normal warhorse. Its hooves consecrate the ground upon which it walks, its blessed body is strong, and its compassionate eyes glow with a bright white hue.

A celestial warhorse is accustomed to conflict and doesn’t fear battle. No exploding spell, warcry, or death of a warrior frightens this holy steed. A celestial warhorse is so brave in fact that it may try to protect its riders by making others meet their maker.

There can be other kinds of celestial mounts as well. As long as the GM approves, celestial camels, elephants, griffons, hippogriffs, mastiffs, pegasi, sea horses and much more can be included in the game.

The challenge rating of the mount can also change depending on the creature.

Section 15: Copyright Notice

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