Centaur, Armored

Large fey, neutral good

Armor Class 17 (studded leather, shield)
Hit Points 68 (8d10 + 24)
Speed 50 ft.

19 (+4) 16 (+3) 16 (+3) 9 (-1) 13 (+1) 12 (+1)

Skills Athletics +7, Perception +4, Survival +4
Senses passive Perception 14
Languages Sylvan, Elvish
Challenge 4 (1,100 XP)

Special Traits

  • Charge. If the armored centaur moves at least 30 feet straight toward a target then hits it with a longsword attack on the same turn, the target takes an extra 4 (1d8) slashing damage.


  • Multiattack. The armored centaur makes two attacks: one with its hooves and one with its sword.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.


  • Parry. The armored centaur adds 2 to its AC against one melee attack that would hit it. To do so, the armored centaur must see the attacker and be wielding a melee weapon.


You hear the clash of swords and the sound of hooves echo through the woods. The armored centaur is the warrior version of the centaur. They are led by the Oak Lord, head of the Summer Court. This tough warrior fey can attack with its sword and its hooves. All centaurs are sworn enemies of their evil cousins, the huntaurs.

Centaur Soldier. Unlike other centaurs, the armored versions aren’t wanderers. Most of these centaurs are part of the Seelie Court and form a significant part of the warrior ranks.

Useful Mounts. Armored centaurs are willing to be mounts for good-aligned creatures, including their elven allies.

Sword Masters. These fey are adept at sword fighting and can even use their melee weapons to block attacks.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood