Centaur Brawler

Family: Centaurs

Large monstrosity, neutral

Armor Class 12
Hit Points 60 (8d10 + 16)
Speed 50 ft.

18 (+4) 14 (+2) 15 (+2) 11 (+0) 14 (+2) 12 (+1)

Skills Athletics +6, Perception +4, Survival +4
Senses passive Perception
Languages Common, Elven, Sylvan
Challenge 2 (450 XP)


  • Brute. A melee weapon deals one extra die of its damage when the centaur brawler hits with it (included in the attack).
  • Improved Initiative. The centaur has advantage on initiative checks.


  • Multiattack. The centaur makes two attacks: one with its longsword and one with its hooves or two with its longbow.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must make a DC 14 Strength saving throw. On a failure, the target is knocked prone or shoved 5 feet, as the centaur chooses.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


  • Parry. The centaur brawler adds 2 to its AC against one melee attack that would hit it. To do so, the centaur must see the attacker and be wielding a melee weapon.


This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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