Centipede, Giant

Medium beast, unaligned

Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft., climb 30 ft.

16 (+3) 14 (+2) 12 (+1) 1 (-5) 7 (-2) 3 (-4)

Skills Stealth +4
Damage Resistances poison
Condition Immunities poisoned
Senses blindsight 60 ft., passive Perception 8
Challenge 2 (450 XP)

Special Traits

  • Ambusher. The enormous centipede has advantage on attack rolls against any creature it has surprised.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
  • Hundred Leg Grab (recharge 6). The enormous centipede wraps itself around creatures within 5 feet of it. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 14 (4d6) piercing damage and, if it is Medium or smaller, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the enormous centipede can automatically hit the target with its bite. On a success, a creature takes half the damage and isn’t grappled.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux