Large celestial, neutral good

Armor Class 15 (natural armor)
Hit Points 168 (16d10+80)
Speed 40 ft., climb 30 ft.

24 (+7) 12 (+1) 20 (+5) 10 (+0) 16 (+3) 10 (+0)

Saving Throws Str +11, Con +9, Wis +7
Skills Perception +7
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhausted, frightened
Senses darkvision 60 ft., passive Perception 17
Languages understands Celestial, Common, Elvish, and Sylvan but can’t speak
Challenge 9 (5,000 XP)


  • Celestial Weapons. The cerbearus’ weapon attacks are magical.
  • Innate Spellcasting. The cerbearus’ innate spellcasting ability is Wisdom (spell save DC 15). The cerbearus can innately cast the following spells, requiring no components:
    • At will: detect evil and good, druidcraft
    • 1/day each: dispel evil and good, heat metal, conjure animals (bears only)
  • Keen Hearing and Smell. The cerbearus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Magic Resistance. The cerbearus has advantage on saving throws against spells and other magical effects.
  • Multiple Heads. The cerbearus has three heads. While it has more than one head, the cerbearus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever a cerbearus takes 56 or more damage in a single turn, one of its heads dies. If all its heads die, the cerbearus dies.


  • Multiattack. The cerbearus makes as many bite attacks as it has heads and one with its claws.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8+7) piercing damage.
  • Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6+7) piercing damage.


On the Heavenly Hunting grounds, there are fabled realms where good animal souls find their earned happiness in the afterlife. A species of supernatural three-headed bears, the cerbearus, guard the entrance to these places.

Cerbearus are said to be formed from the souls of noble animals (not necessarily bears) who sacrificed their life for the ones they loved.

They usually keep away sentient beings (except awakened animals), but a cerbearus could grant passage to an affectionate master in search of his pet to hug one last time, a gentle druid protector of wild beasts who is on a quest, or an innocent child.

Even an honorable hunter can be allowed passage to make peace with her prey. Evil people, or those who despised and tortured animals for pleasure, are never admitted and immediately attacked.

Section 15: Copyright Notice

5e Menagerie: Griffmeras © 2019, Rogue Genius Games; Authors: Jacob E. Blackmon and Margherita Tramontano.

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