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Chaceklain, Adult

Large ravager (sublime), unaligned

Armor Class 14 (natural armor)
Hit Points 90 (12d10 + 24); Wound Threshold 15
Speed 30 ft., climb 20 ft., swim 50 ft.

STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 14 (+2) 6 (-2) 15 (+2) 17 (+3)

Skills Athletics +8, Intimidation +6, Perception +5, Stealth* +5
Damage Vulnerabilities lightning
Damage Resistances poison
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 15
Languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Amphibious. The adult chaceklain can breathe air and water.
  • Feral Instinct. The adult chaceklain has advantage on initiative rolls.
  • Swift. The adult chaceklain can take two reactions per round.
  • Toxic Touch. If a creature comes into contact with the adult chaceklain, or hits it with a melee attack and is within 5 ft. of the adult chaceklain, the creature must succeed on a DC 13 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage.

ACTIONS

  • Multiattack. The adult chaceklain makes two claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone and grappled (escape DC 16). Until this grapple ends, the target is restrained and the adult chaceklain can’t make bite attacks against other targets.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage and the target must succeed on a DC 16 Dexterity saving throw or be stunned for 1d4 turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BONUS ACTIONS

  • Aggressive Leap. The adult chaceklain makes a long or high jump to land on a target within 40 ft. of it. That target must succeed on a DC 15 Strength saving throw or be knocked prone. If the creature is prone, the adult chaceklain can immediately make a bite attack against it.
  • Nimble Escape. The adult chaceklain can take the Disengage or Hide action.

ABOUT

Chaceklain eggs have a high market value. Despite their hardness, eggshells are a pearly, iridescent white: they are used to make jewelry, or to craft ceremonial or funeral masks, and are highly prized by the princely or religious elites. Pound for pound, they are worth as much as gold or jade in some places: the shell of a complete egg can sell for 500 gp and be used to barter (cf. Adventurers, Trade: Gemstones). The claws and teeth of adult specimens are also used as pendants or ornaments.

Sometimes, the young survive long enough after hatching so that the creature can be found in unpredictable places in the Netherworld: freshwater supplies, underground oases, all the way to the surface in mild climates or near hot springs.

This sublime predator is territorial and hunts around its lair, which it builds between intertwined roots, in semi-submerged caves graced by small rays of natural light. The oval nest is a mix of dead leaves and mud, layered on the inside with flowers, especially jasmine and wild orchids. Some rangers have learned to recognize the presence of a chaceklain’s nest by the sweet scent wafting from it and the bleached bones that dot the area. Female chaceklains raise their offspring alone and defend them fiercely. They even build false nests to lure hunters into deadly ambushes, far from their eggs.

Variant

If you use this option, the chaceklain’s Toxic Touch becomes more dangerous.

Toxic Touch. If a creature comes into contact with the chaceklain, or hits it with a melee attack and is within 5 ft. of the chaceklain, the creature must succeed on a DC 12 (young) or 13 (adult) Constitution saving throw. On a failure, the creature takes 7 (2d6) or 10 (3d6) poison damage (young and adult, respectively) and is poisoned.

A creature restrained by the chaceklain suffers the effects of Toxic Touch at the end of each of its turns.

In addition, it has Disadvantage to Constitution saving throws against the chaceklain’s poison.

Chaceklain Venom

Type: Contact

Effect: The creature must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage. While in contact with the poison, the creature must repeat the saving throw at the end of each of its rounds. A dose of poison wears off after 3 rounds.

Price: 350 gp

Chaceklain venom can be collected from both the young and adults; however, it takes more time or more specimens to collect the same amount of venom from a juvenile as from an adult.

Section 15: Copyright Notice

Creatures: Netherworld Kickstarter Monsters Preview Copyright © 2022 Agate RPG Authors Joëlle ‘Iris’ Deschamp and Nelyhann

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