Medium fey (shapechanger), any alignment

Armor Class 13
Hit Points 16 (3d8 +3)
Speed 30 ft.

10 (+0) 16 (+3) 12 (+1) 10 (+0) 12 (+1) 12 (+1)

Skills Deception +3, Performance +3, Persuasion +3
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan, Common, and two others
Challenge 1/2 (100 XP)

Special Traits

  • Ambusher. The changeling has advantage on attack rolls against any creature it has surprised.
  • Doppelganger Ancestry. The changeling has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Shapechanger. As an action, the changeling can shapechange into a medium or smaller humanoid it has seen, or back into its true form. Any equipment it is wearing is transformed. If the changeling dies, it reverts to its true form.


  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


The changeling can look like any humanoid and lives amongst them. The offspring of doppelgangers and humans, its true form can come as a shock to some. Their pale bodies and large eyes are noticeable. They are extremely stealthy and are used as spies by both of the fey courts.

Diplomatic Doppelganger. Changelings are patient and calm and make very good diplomats.

Cautious Creature. These creatures are rather sensitive and take their time getting to know others and trying new activities. However, changelings often wander far from their homes as they are curious about other races.

Prolific Performers. A large number of changelings end up as entertainers. Their many gifts lend themselves to the performing arts.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood