Charlatan

Medium humanoid (any race), neutral evil

Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 30 ft.

Str Dex Con Int Wis Cha
10 (+0) 16 (+3) 15 (+2) 16 (+3) 18 (+4) 16 (+3)

Skills Deception +5, Perception +6, Performance +5, Persuasion +5, Sleight of Hand +5, Stealth +5
Senses passive Perception 16
Languages Common and two others
Challenge 4 (1,100 XP)

Special Traits

  • Cunning Action. On each of its turns, the charlatan can use a bonus action to take the Dash, Disengage, or Hide action.
  • False Identity. The charlatan can spend seven days and 25gp to establish the history, profession, and affiliations for an identity. It can’t establish an identity that belongs to anyone else. Thereafter, if the charlatan adopts the new identity as a disguise, other creatures believe it to be the person until given an obvious reason not to.
  • Fast Hands. The charlatan can use a bonus action granted by its Cunning Action to make a Dexterity (Sleight of Hand) check, use its thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
  • Sneak Attack (1/turn). The charlatan deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the charlatan that isn’t incapacitated and the charlatan doesn’t have disadvantage on the attack roll.
  • Spellcasting. The charlatan is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13). It can cast the following spells:
  • Tools of the Trade. The charlatan is always equipped with a disguise kit and thieves’ tools.

Actions

  • Multiattack. The charlatan makes two attacks.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.

About

Charlatans are very charming and can talk most individuals into one of their many schemes. A great number of people get taken advantage by these rascals. The charlatans have the ability to take on an entirely new identity to fool anyone. They will create elaborate stories and swindle whoever they can. Some of them have robbed nobles of thousands of gold pieces.

Charming Creatures. Whether or not folks find them attractive, people are drawn to their magnetic personalities. They have a way of saying what people want to hear.

On the Move. Most charlatans don’t stay in one place for too long. They prefer to move on to a new settlement before anyone catches onto to their illegal activities.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete section 15 entry - see the full license for this page