Chimera

Large monstrosity, unaligned

Armor Class 13
Hit Points 104 (16d8 +32)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+0) 10 (+0)

Skills Perception +6
Senses darkvision 60., passive Perception 16
Languages
Challenge 5 (1,800 XP)

ACTIONS

  • Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Fire Breath (Recharge 5-6). The chimera’s dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. Taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
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