Chimera

Large monstrosity, chaotic evil

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+2) 10 (+0)

Skills Perception +8
Senses darkvision 60 ft., passive Perception 18
Languages understands Draconic but can’t speak
Challenge 6 (2,300 XP)

ACTIONS

  • Multiattack. The chimera makes three attacks: one with its Bite, one with its Claws, and one with its Horns. When its Fire Breath is available, it can use the breath in place of its Bite or Horns.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must attempt a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failure, or half as much on a success.
  • Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Section 15: Copyright Notice

Epic Legacy Core Rulebook Copyright 2018 2CGaming, Llc. Author(s) Ryan Servis, Steven Gordon, Jonathan Kelly

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