Chom

Tiny monstrosity, chaotic neutral

Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2)

Skills Perception +3
Damage Resistances necrotic
Damage Vulnerabilities obsidian
Senses darkvision 30 ft., passive Perception 13
Languages Primordial Notoan
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Mimicry. The chom can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

ACTIONS

  • Beak. Melee Weapon Attack: +3 to hit (reach 5 ft.; one creature). Hit: 1 piercing damage
  • Cast Omen (recharge 5-6). The chom can force a creature it can see within 30 feet to succeed on a DC 12 Charisma saving throw or be afflicted with an omen causing the affected creature to suffer disadvantage on its attack rolls, saving throws, and ability checks until the start of the chom’s next turn.
  • Soul Steal. The chom makes a single beak attack against a target that is asleep or otherwise incapacitated. If the attack hits, the chom can attempt to steal the creature’s soul from its body. A successful DC 12 Charisma saving throw prevents the soul from being taken. On a failure, the chom takes its soul and consumes it. The soul resides within the chom, which can carry it about and regurgitate it, typically as a gift to a more powerful entity tied to the Land of the Dead, that choms often serve. If the chom perishes or the soul is destroyed, the creature to whom the soul belonged also perishes and is forced to exist for all eternity in the level of the Land of the Dead where the chom’s servitor entity resides. Similarly, should the individual whose soul has been stolen perish, their soul is forced to the servitor’s plane. A being whose soul has been taken cannot be reincarnated, resurrected, or otherwise saved from this fate. A chom can hold only a single soul at a time, including the soul of a bonded alux; thus, it cannot use the soul steal ability if it currently carries a soul.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

This is not the complete license attribution - see the full license for this page