Chuul Tyrant

Family: Chuul

Huge aberration (brutal), any neutral or unaligned

Armor Class 18 (natural armor)
Hit Points 126 (12d12 + 48); Wound Threshold 32
Speed 40 ft., swim 30 ft.

22 (+6) 10 (+0) 18 (+4) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Dex +3, Con +7, Wis +4
Skills Athletics +9, Perception* +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Deep Speech
Challenge 8 (3,900 XP)


  • Amphibious. The chuul tyrant can breathe air and water.
  • Carnage. When the chuul tyrant scores a critical hit, all hostile creatures within 30 feet must make a DC 14 Wisdom saving throw, becoming frightened until the end of their next turn on a failed save.
  • Sense Magic. The chuul tyrant senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.


  • Multiattack. The chuul tyrant makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Huge or smaller creature and the chuul tyrant doesn’t have two other creatures grappled.
  • Tentacles. One creature grappled by the chuul tyrant must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Command (Recharges after a Short or Long Rest). For 1 minute, the chuul tyrant can utter a special instruction or warning when a nonhostile creature it can see within 30 feet makes an attack roll or saving throw. The creature can then aDD a d4 to the result of its roll, as long as it can hear and understand the chuul tyrant. A single creature cannot benefit from more than one command die at a time. The effects end if the chuul tyrant is incapacitated.


  • Attack Order. The chuul tyrant chooses a chuul within 30 feet, which makes a pincer attack against a target in range.
  • Movement Order. The chuul tyrant chooses a chuul within 30 feet, which moves up to its speed without provoking attacks of opportunity.


These particularly large chuul are easily identified, having brightly colored carapaces bristling with sharp protrusions. They lead their kin in battle with brutal efficiency, diving into the thick of the fray while brilliantly coordinating the actions of the other chuuls, even in the midst of the bloody slaughter they crave.

Section 15: Copyright Notice

Creatures: Netherworld Kickstarter Monsters Preview Copyright © 2022 Agate RPG Authors Joëlle ‘Iris’ Deschamp and Nelyhann

This is not the complete section 15 entry - see the full license for this page