Chuul Warrior

Family: Chuul

Large aberration (brutal), any neutral alignment or unaligned

Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33); Wound Threshold 23
Speed 30 ft., swim 30 ft.

19 (+4) 10 (+0) 16 (+3) 5 (-3) 11 (+0) 9 (-1)

Skills Perception* +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Deep Speech
Challenge 4 (1,100 XP)


  • Amphibious. The chuul warrior can breathe air and water.
  • Sense Magic. The chuul warrior senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.


  • Multiattack. The chuul warrior makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.
  • Tentacles. One creature grappled by the chuul warrior must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The chuul warrior can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The chuul warrior regains spent legendary actions at the start of its turn. A chuul with these legendary actions has its CR increased from 4 to 5.

  • Crush. The chuul inflicts 4 (1d8) bludgeoning damage to a creature or object it’s grappling.
  • Reject Magic. The chuul gains either damage resistance or advantage on the saving throw against the next magical effect targeting it (chosen by the chuul warrior when it’s targeted by a magical effect).
  • Rip Away (Costs 2 Actions). The chuul warrior can only use this legendary action if it doesn’t have two creatures grappled. The chuul targets a creature within 10 feet, which must make a DC 14 Strength or Dexterity (chosen by the target) saving throw, getting an object in their hand ripped away on a failed save. The chuul may choose to either hold the object or immediately toss it to a point within 20 feet.


This aberration is designed to protect the chuul communities and aboleths’ schemes. Its massive pincers are able to crush an opponent who will also have the chuul’s entangling tentacles to contend with.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete section 15 entry - see the full license for this page