5e SRD >Creatures >

Cipatenhua Disciple

Medium humanoid (cipatenhua), chaotic evil

Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 10 (+0) 12 (+1) 12 (+1)

Skills Perception +3, Stealth +2, Survival +3
Senses passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Curse of Itztliteotl. A cipatenhua that is not in contact with standing water, wet earth, or wet stone at the start of its turn takes 3 (1d6) necrotic damage.
  • Hold Breath. The cipatenhua can hold its breath for 15 minutes.
  • River Predator. The cipatenhua has advantage on Dexterity (Stealth) checks made to hide in coast and swamp terrain.
  • Spellcaster (cipatenhua form only). The cipatenhua disciple is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cipatenhua disciple has the following warlock spells prepared.

    Actions

    • Multiattack (cipatenhua form only). The cipatenhua disciple makes one Bite attack and one with Greatclub attack.
    • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). The cipatenhua has one bite, which can grapple only one target.
    • Greatclub (cipatenhua form only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
    • Touch of Madness (recharges after a short or long rest). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 10 (3d6) psychic damage. If the target is a creature with an Intelligence score of 5 or greater, it must succeed on a DC 11 Wisdom saving throw or become stunned while babbling incoherently. At the end of each of its turn, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it is triggered by damage. On a success, the babbling ends, and the target is no longer stunned.
    • Change Shape (recharges after a short or long rest). The cipatenhua disciple magically polymorphs into a giant frog, remaining in that form for up to one hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning