5e SRD >Creatures >

Cipatenhua

Medium humanoid (cipatenhua), chaotic neutral

Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 9 (–1) 12 (+1) 9 (–1)

Skills Perception +3, Stealth +2, Survival +3
Senses passive Perception 13
Languages Common, Draconic
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Curse of Itztliteotl. A cipatenhua that is not in contact with standing water, wet earth, or wet stone at the start of its turn takes 3 (1d6) necrotic damage.
  • Hold Breath. The cipatenhua can hold its breath for 15 minutes.
  • River Predator. The cipatenhua has advantage on Dexterity (Stealth) checks made to hide in coast and swamp terrain.

ACTIONS

  • Multiattack. The cipatenhua makes one Bite attack and one Greatclub attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). The cipatenhua has one bite, which can grapple only one target.
  • Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning