Circle of Lunar Witnesses

Large swarm of Small aberrations, chaotic evil

Armor Class 16 (psionic shield)
Hit Points 105 (14d10 + 28)
Speed 40 ft., fly 40 ft.

19 (+4) 14 (+2) 15 (+2) 18 (+4) 13 (+1) 17 (+3)

Skills Deception +6, Insight +4
Damage Resistances bludgeoning, piercing, psychic, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
Languages Celestial, telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3


  • Feast on Emotions. A creature charmed by the circle has disadvantage on all saving throws against the circle’s spells and effects.
  • Psionic Shield. While the circle is wearing no armor and wielding shield, its AC includes its Intelligence modifier.
  • Spider Climb. The circle can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Swarm. The circle can occupy another creature’s space and vice versa, and the circle can move through any opening large enough for a Small lunar witness. The circle can’t regain hit points or gain temporary hit points.


  • Multiattack. The circle makes two Pincer attacks.
  • Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Psionic Blast (Recharge 4-6). The circle targets a creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw, taking 28 (8d6) psychic damage and being stunned until the start of the circle’s next turn on a failed save. On a successful save, it takes half as much damage and isn’t stunned.
  • Spellcasting (Psionics). The circle casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):


  • Cataclysm (Recharge 5-6). The circle targets up to four creatures it can see within 60 feet of it. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by the circle until the circle dies or is on another plane. For the duration, the charmed creature is under the effect of the suggestion spell, believing a natural disaster is occurring and seeks shelter. The charmed creature can repeat the saving throw whenever it takes damage, ending the effect on itself on a success.
  • Fight for Life. The circle targets up to four creatures charmed by it that it can see within 60 feet of itself. The target must succeed on a DC 15 Wisdom saving throw or use its reaction to attack the closest creature within its movement range.


Lunar witnesses do not plan. Rather, they pick a Humanoid settlement or traveling group at random. The Aberrations can appear anywhere on the Material Plane.


A lunar witness never hunts alone. They swarm areas surrounding their targets and often form close groups.

Known as a circle, the group boosts its members’ psionic capabilities. Lunar witnesses that work together are more likely to have truly fruitful hunts.

Folk tales speak about peculiar creatures that live on the moon’s surface. Half-crustacean and half-bat, they are believed to descend from the night sky, heralding natural disasters upon the land. Once people spot them, whole communities start gathering supplies and preparing for the worst to come. Called lunar witnesses, these Aberrations are the only true calamity that awaits these fearful people.

Thanks to their psionic powers, lunar witnesses can cause entire towns to believe a natural disaster is imminent.

People affected by the lunar witnesses’ powers gather together and hide in cellars to avoid imaginary tornadoes, or they crowd in elevated keeps to stay safe from a nonexistent deluge. Then, Lunar witnesses begin to psionically harvest their trapped prey. With nowhere to run, people turn violent against each other, believing friends and family to be cultists of evil gods or elemental lords that caused the disaster.

The few survivors who emerge from the bloodshed walk out of their shelters, lured by lunar witnesses. They imagine arriving rescue parties only to be picked off by the monsters circling above them. With no resistance remaining, the creatures proceed to devour the remaining bodies.

Section 15: Copyright Notice

Affinity Torus Copyright 2022 Dias Ex Machina Author Chris Dias

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