Clockwork, Apeamaton

Family: Clockwork

Huge construct (steel, clockwork), neutral

Armor Class 21 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 18 (+3) 7 (-2) 12 (+1) 7 (-2)

Skills Athletics +10, Perception +5
Damage Immunities fire, poison
Condition Immunities petrified, poisoned
Senses darkvision 60 ft. passive Perception 15
Languages understands Common but can’t speak
Proficiency Bonus +4
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Brachiation. As part of a move or dash action, the apaematon can leap up to its movement from one branch, vine, or similar hand-hold to another as long as both of its feet are able to grab hold. Its movement is unaffected by squeezing while brachiating in this fashion.
  • Clockwork Engine. When the construct dies, it inflicts 21 (12d6) slashing damage in a 15 ft. radius. Creatures in the radius can make a DC 14 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table.
  • Constructed Nature. A clockwork creature doesn’t require air, food, drink, or sleep.
  • Repairable. A DC 10 tinker’s tools check restores one hit point for each point rolled over the DC.

ACTIONS

  • Multiattack. The apeamaton makes two fist attacks.
  • Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
  • Powder Keg. Ranged Weapon Attack: +10 to hit, range 60/120 ft., one target. Hit: 25 (7d6) bludgeoning damage. Powder kegs explode upon impact, requiring a DC 14 Dexterity saving throw for half of 25 (7d6) fire damage within 10 feet of where the keg lands.

ABOUT

This large metal ape lifts a powder keg over its head!

Apeamatons are deranged clockwork apes who are positioned atop towers, where they fight ferociously to defend their spot against all intruders. They have a supply of explosive barrels they use to throw at distant opponents, but they are amply suited for melee combat too.

Apeamatons throw barrels at a distance but resort to their fists to creatures who get close enough to challenge them directly.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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