Clockwork Beetle Swarm

Family: Clockwork

Large swarm of Tiny constructs, neutral

Armor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 30 ft., fly 50 ft.

8 (-1) 16 (+3) 12 (+1) 4 (-3) 12 (+1) 7 (-2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison, psychic Condition Resistances charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 11
Challenge 3 (700 XP)

Special Traits

  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can’t regain hit points or gain temporary hit points.


  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., up to 4 creatures in the swarm’s space. Hit: 17 (5d6) piercing damage plus 3 (1d6) poison damage.


Light glints off the moving parts of almost a thousand clockwork beetles in a biting cloud.

Freed But Foolish. Clockwork beetle swarms form when several of the creatures break free of their creators and bond together in a noisy mass of clattering mechanical parts. Severed from the bond of their creators, the beetle swarm lacks the telepathy of singular clockwork beetles and has a reduced mental capacity.

Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.

This is not the complete section 15 entry - see the full license for this page