Clockwork Companion, Assassin Snake

Family: Clockwork

Tiny construct, unaligned

Armor Class 14 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 30 ft.

2 (-4) 16 (+3) 12 (+1) 4 (-3) 10 (+0) 6 (-2)

Skills Perception +2, Stealth +5
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands one language (usually Common) but cannot speak
Challenge 1/4 (50 XP)


  • Immutable Form. The assassin snake is immune to any spell or effect that would alter its form.
  • Magic Resistance. The assassin snake has advantage on saving throws against spells and other magical effects.
  • Reservoir. The assassin snake is capable of carrying only one dose of poison, and once expended, the poison must be reloaded, a process that requires tinker’s tools and at least 1 minute.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (3d4) poison damage on a failed save or half as much damage on a successful one.
Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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