Clockwork Companion, Clockwork Gardener

Family: Clockwork

Large construct, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (7d10 + 7)
Speed 15 ft.

14 (+2) 8 (-1) 12 (+1) 4 (-3) 10 (+0) 4 (-3)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language (usually Common) but cannot speak
Challenge 1 (200 XP)


  • Immutable Form. The clockwork gardener is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork gardener has advantage on saving throws against spells and other magical effects.
  • Water Hose. The clockwork gardener can forcefully spray water in a powerful 60-ft. jet to drive away pets or a 30-ft. cone that creates a gentle drizzle suitable for watering plants or extinguishing exposed flames in the area.


  • Multiattack. The clockwork gardener makes three attacks: two with its scything blades and one with its slam.
  • Scything Blades. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
  • Water Jet. Ranged Weapon Attack: +1 to hit, range 60 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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