Clockwork Companion, Clockwork Guardian

Family: Clockwork

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 31 (7d8)
Speed 30 ft.

12 (+1) 10 (+0) 10 (+0) 5 (-3) 12 (+1) 3 (-4)

Skills Athletics +3, Perception +3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages understands one language (usually Common) but cannot speak
Challenge 1 (200 XP)


  • False Appearance. While worn, the clockwork guardian remains motionless. It is indistinguishable from a suit of half plate and can take no actions. It takes the clockwork guardian an action to disengage from its wearer or to reform into a suit of half plate that can be worn.
  • Immutable Form. The clockwork guardian is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork guardian has advantage on saving throws against spells and other magical effects. It does not impart this ability to its wearer.


  • Multiattack. The clockwork guardian makes two slam attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.


  • Parry. The clockwork guardian adds 4 to the AC of an adjacent creature against one melee attack that would hit it. To do so, the clockwork guardian must be able to see the attacker.
Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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