5e SRD >Creatures >

Clockwork Companion, Clockwork Lantern

Family: Clockwork

Tiny construct, unaligned

Armor Class 13 (natural armor)
Hit Points 2 (1d4)
Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA
6 (-1) 10 (+0) 10 (+0) 3 (-4) 10 (+0) 2 (-4)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 30 ft., passive Perception 10
Languages understands one language (usually Common) but cannot speak
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Lantern’s Light. The clockwork lantern can shed light from dim to bright in a radius of 5–30 feet on command.
  • Immutable Form. The clockwork lantern is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork lantern has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
  • Lantern’s Flame. Ranged Spell Attack: +2 to hit, range 30 ft., one target. Hit: 3 (1d6) fire damage.
Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

This is not the complete section 15 entry - see the full license for this page