Clockwork Companion, Clockwork Owl

Family: Clockwork

Tiny construct, unaligned

Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 4 (-3) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages understands one language (usually Common) but cannot speak
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Flyby. The watch owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Immutable Form. The watch owl is immune to any spell or effect that would alter its form.
  • Innate Spellcasting (1/day). The watch owl can innately cast alarm, requiring no material components. Its innate spellcasting ability is Charisma.
  • Keen Hearing and Sight. The watch owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Magic Resistance. The watch owl has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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