Clockwork Gardener

Large construct, unaligned

Armor Class 13 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 15 ft.

14 (+2) 8 (-1) 12 (+1) 4 (-3) 10 (+0) 4 (-3)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language (usually Common) but can’t speak
Challenge 1 (200 XP)


  • Immutable Form. The clockwork gardener is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork gardener has advantage on saving throws against spells and other magical effects.
  • Water Drizzle. As a bonus action, the clockwork gardener can release a gentle drizzle of water to nourish nearby plants. This drizzle can be a 30-foot cone or it can drip from the gardener’s branches, watering everything within 10 feet of the gardener. Exposed flames in either area are extinguished. Each use of this trait expends 1 gallon of water from the gardener’s internal reserves


  • Multiattack. The clockwork gardener makes two attacks: one with its scything blades and one with its slam.
  • Scything Blades. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
  • Water Jet. The clockwork gardener releases a jet of water in a line that is 60 feet long and 5 feet wide. Each creature in the area must succeed on a DC 12 Strength saving throw or be forced prone. The jet extinguishes exposed flames in the area. Each use of this action expends 3 gallons of water from the gardener’s internal reserves.
Section 15: Copyright Notice

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