Clockwork Gunslinger

Family: Clockwork

Medium construct (clockwork), unaligned

Armor Class 15 (natural armor)
Hit Points 90 (12d8+36)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 16 (+3) 1 (–5) 16 (+3) 1 (–5)

Damage Immunities poison, psychic
Damage Vulnerabilities lightning
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Skills Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages understands the languages of its creator but cannot speak
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Captive Time. The clockwork gunslinger has a magic hourglass built into its chest. When the clockwork gunslinger scores a critical hit, the hourglass explodes and all creatures within 30 feet of it must succeed a DC 14 Wisdom saving throw or be affected as per the slow spell for 3 rounds. Once the clockwork gunslinger uses this ability, it is unable to do so again until a new hourglass is constructed and placed within its chest.
  • Integrated Weapons. The clockwork gunslinger has an integrated pistol welded into one hand and an integrated dagger in the other, making them impossible to disarm or destroy. It automatically loads projectiles into the pistol from a cache inside of its body.
  • Winding. A clockwork gunslinger can function for one week every time it is wound. A creature of at least Small size can use an action to wind the clockwork gunslinger, restoring it to one week of operating time; a creature of Tiny size can wind it at half this speed.

ACTIONS

  • Multiattack. The clockwork gunslinger makes 6 pistol attacks.
  • Integrated Dagger. Melee Weapon Attack: +7 to hit, 5 ft. reach, one target. Hit: 6 (1d4 + 4) piercing damage.
  • Integrated Pistol. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

BONUS ACTIONS

  • Hourglass (3/day). The clockwork gunslinger spins the hourglass in its chest to gain the effects of haste for 1 round.

ABOUT

Clockwork gunslingers are efficient sharpshooters, eliminating foes before they can draw close enough to prove a threat. Their primary design is to serve as guards, either for a specific location, for a particular person, or patrolling bustling streets of a city, but their creators often use them for assistance on missions that involve extracting high-value targets from dangerous locations. The constructs’ standard operating procedure is to evaluate a situation and engage in combat only if their own safety or that of whatever they are guarding is threatened.

Inside a clockwork gunslinger’s hardened chassis, a large cache of bullets and powder is automatically fed into its pistol.

Custom clockwork gunslingers sometimes have specialty ammunition in place of bullets as well as other decorations, though this change carries with it a corresponding upcharge. A clockwork gunslinger stands 6 feet tall and weighs 400 pounds.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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