Clockwork, Knight (Lord)

Family: Clockwork

Medium construct (iron, clockwork), lawful evil

Armor Class 23 (natural armor)
Hit Points (10d8 + 40)
Speed 30 ft.

18 (+4) 18 (+4) 18 (+4) 14 (+2) 14 (+2) 12 (+1)

Skills Animal Handling +5, Athletics +7, Perception +5, Survival +5
Damage Immunities necrotic, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common
Proficiency Bonus +3
Challenge 7 (2,900 XP)


  • Clockobo Egg. The clockwork knight wears spurs that are part of clockwork tack, which allow it to summon its clockobo companion.
  • Clockwork Engine. When the construct dies, it inflicts 10 (3d6) slashing damage in a 5 ft. radius. Creatures in the radius can make a DC 14 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table.
  • Constructed Nature. A clockwork creature doesn’t require air, food, drink, or sleep.
  • Repairable. A DC 10 tinker’s tools check restores one hit point for each point rolled over the DC.


  • Multiattack. The knight makes three shortsword attacks.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
  • Call to Attack. Up to three allies within 120 feet of this clockwork lord that can hear it can each use their reaction to make one weapon attack.


This mechanical humanoid wields a lance in one hand and wears a shield in the other.

Clockwork knights are relentless constructs that often are paired with clockobos. They are chiefly known for their ability to become more powerful over time, collapsing into small insulated eggs (formed from their shields) when destroyed, only to reemerge more powerful than before.

The most basic model of clockwork knight, these bounders make a beeline straight for opponents and show little strategy in their tactics.

More advanced clockwork knights are capable of teamwork and tactics. They work together to overcome enemies and use height to their advantage.

Clockwork lords act as commanders and leaders of the other knights, capable of acting independently while guiding their minions in coordinated attacks in more powerful foes.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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