Clockwork, Knight

Family: Clockwork

Medium construct (iron, clockwork), lawful evil

Armor Class 21 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)

Skills Animal Handling +2, Perception +2
Damage Immunities necrotic, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Proficiency Bonus +2
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Clockobo Egg. The clockwork knight wears spurs that are part of clockwork tack, which allow it to summon its clockobo companion.
  • Constructed Nature. A clockwork creature doesn’t require air, food, drink, or sleep.
  • Egg Rejuvenation. When the knight’s body is destroyed, its corpse retracts into a Small egg. The egg has an AC of 15, is immune to bludgeoning damage, and 8 hit points. Eggs bounce up to 15 feet high in a random direction if the knight dies while on a flying mount (bouncing twice more, at 10 feet and then 5 feet). Destroying the egg stops the rejuvenation process. After 1 round the egg unfolds into a stronger body. A clockwork bounder transforms into a clockwork hunter.
  • Repairable. A DC 10 tinker’s tools check restores one hit point for each point rolled over the DC.

ACTIONS

  • Multiattack. The knight makes two shortsword attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Lance. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

ABOUT

This mechanical humanoid wields a lance in one hand and wears a shield in the other.

Clockwork knights are relentless constructs that often are paired with clockobos. They are chiefly known for their ability to become more powerful over time, collapsing into small insulated eggs (formed from their shields) when destroyed, only to reemerge more powerful than before.

The most basic model of clockwork knight, these bounders make a beeline straight for opponents and show little strategy in their tactics.

More advanced clockwork knights are capable of teamwork and tactics. They work together to overcome enemies and use height to their advantage.

Clockwork lords act as commanders and leaders of the other knights, capable of acting independently while guiding their minions in coordinated attacks in more powerful foes.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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