Clockwork Lantern

Tiny construct, unaligned

Armor Class 13 (natural armor)
Hit Points 2 (1d4)
Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA
6 (?1) 10 (+0) 10 (+0) 3 (-4) 10 (+0) 2 (-4)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 30 ft., passive Perception 10
Languages understands one language (usually Common) but can’t speak
Challenge 0 (10 XP)

SPECIAL TRAITS

  • Immutable Form. The clockwork lantern is immune to any spell or effect that would alter its form.
  • Lantern’s Light. While lit, the clockwork lantern sheds bright light in a 5- to 30-foot radius and dim light for an additional number of feet equal to the chosen radius. A creature holding or carrying the lantern’s control rod can alter the radius as a bonus action.
  • Magic Resistance. The clockwork lantern has advantage on saving throws against spells and other magical effects

ACTIONS

  • Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
  • Lantern’s Flame. Ranged Spell Attack: +2 to hit, range 30 ft., one target. Hit: 3 (1d6) fire damage.
Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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