Clockwork, Springsnake

Family: Clockwork

Medium construct (tin, clockwork), unaligned

Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 5 (-3) 12 (+1) 5 (-3)

Skills Athletics +4, Perception +3, Stealth +4
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 30 ft., passive Perception 13
Languages understands the languages of its creator but can’t speak
Proficiency Bonus +2
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Clockwork Engine. When the construct dies, it inflicts 10 (3d6) slashing damage in a 5 ft. radius. Creatures in the radius can make a DC 12 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table.
  • Constructed Nature. A clockwork creature doesn’t require air, food, drink, or sleep.
  • Keen Smell. The springsnake has advantage on Wisdom (Perception) checks that rely on smell.
  • Repairable. A DC 10 tinker’s tools check restores one hit point for each point rolled over the DC.
  • Standing Leap. The springsnake’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) piercing damage and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed saving throw, or half as much damage on a successful one.
  • Deadly Leap. If the springsnake jumps at least 15 feet as part of its movement, it can then use this action to land in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 12 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 9 (2d6 + 2) bludgeoning damage. On a successful save, the creature takes only half the damage, isn’t knocked prone, and is pushed 5 feet out of the springsnake’s space into an unoccupied space of the creature’s choice. If no unoccupied space is within range, the creature instead falls prone in the springsnake’s space.

ABOUT

This coiled spring-like serpent bounces up and down rhythmically.

Springsnakes are guardians built for mountainous terrain and cliff faces, where their spring-like coils give them an advantage in bounding along tight crevices or open spaces as needed. Their poisonous bite can incapacitate foes at the worst moment, where a slip can mean certain death.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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