Clockwork Sprite

Tiny construct, unaligned

Armor Class 15 (natural armor)
Hit Points 4 (1d4 + 2)
Speed 10 ft., fly 40 ft.

Str Dex Con Int Wis Cha
7 (-2) 18 (+4) 14 (+2) 3 (-4) 13 (+1) 1 (-5)

Skills Perception +3, Stealth +8
Senses Blindsight, 60 ft., passive Perception 13
Languages Common
Challenge 1/4 (50 XP)

Special Traits

  • Antimagic Susceptibility. The clockwork sprite is incapacitated while in an antimagic field. If targeted by dispel magic, the clockwork sprite must succeed on a Constitution saving throw against the spell’s DC or fall unconscious for 1 minute.
  • Lifelike. Viewed from a distance, a clockwork sprite appears like an ordinary sprite. A creature within 30 feet of a clockwork can discern its true nature with a DC 15 Intelligence (Nature) check.
  • Magic Resistance. The clockwork sprite has advantage on saving throws against spells and other magical effects.


  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
  • Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
  • Invisibility. The clockwork sprite magically turns invisible until it attacks of casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the clockwork sprite wears or carries turns invisible with it.


Adepts produced many wondrous works, including cunning clockworks designed to emulate living creatures. Some occultists often used cruel and unethical methods of ensuring their creations were as “lifelike” as possible. The secrets of these creations were lost but some of the actual works remain.

A clockwork creature is a construct built in the likeness of a living creature, animated by an arcane arrangement of gears and springs but capable of surprisingly lifelike movement and behavior. Remaining clockworks largely do whatever they were built to do, entirely unaware that the world that created them is long since gone.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

This is not the complete section 15 entry - see the full license for this page