Clockwork Warhorse

Large construct, unaligned

Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 50 ft.

STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 3 (-4) 7 (-2) 7 (-2)

Damage Immunities poison, psychic
Condition Immunities exhaustion, poisoned
Senses passive Perception 8
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Immutable Form. The clockwork warhorse is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork warhorse has advantage on saving throws against spells and other magical effects.
  • Trampling Charge. If the clockwork warhorse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be forced prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action

ACTIONS

  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Section 15: Copyright Notice

Tome of Heroes ©2022 Open Design LLC; Authors: Celeste Conowitch, Jeff Lee, Sarah Madsen, Ben McFarland, Kelly Pawlik, Brian Suskind

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