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Clone Shroom

Large plant, neutral evil

Armor Class 14 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 20 (+5) 16 (+3) 18 (+4) 3 (-4)

Skills Perception +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Sylvan
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • False Appearance. While the clone shroom remains motionless, it is indistinguishable from a giant mushroom.
  • Magic Resistance. The clone shroom has advantage on saving throws against spells and other magical effects.
  • Shady Character. While in direct sunlight, the clone shroom has disadvantage on ability checks and saving throws.
  • Swamp Camouflage. The clone shroom has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

ACTIONS

  • Multiattack. The clone shroom makes one bite attack and three pseudopod attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the clone shroom can’t grapple another target.
  • Pseudopod. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Swallow. The shroom makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed and the grapple ends. While swallowed the target is blinded and restrained, it has total cover against attacks and other effects outside the clone shroom, and it takes 17 (5d6) necrotic damage at the start of each of the clone shroom’s turns.
  • Fungi Clone. The shroom grows a duplicate of a good-aligned creature that died after being swallowed by it. This clone forms inside the shroom and grow to full size and maturity after 30 days. The original creature’s soul transfers to the clone. The clone is physically identical to the original and has the same personality, memories, and abilities, but their alignment has changed to evil.

ABOUT

A duchess walks through her opulent gardens after returning from a long voyage. Her companions haven’t noticed a drastic change, a permanent sly smile has appeared on her face. She is the victim of a clone shroom, and a monster has taken her place.

Magic Mushroom. It is an evil, magical plant that creates a duplicate of a good-aligned humanoid. Exact copies of their former selves, the clones are as evil as the clever plant. The fiendish fungus then sends the duplicate back into the world to seed chaos.

Dark Shadows. These curious plants live in the shade in bogs, fens, and swamps. They appear to be identical to other giant mushrooms in the region.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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