Clothes Horse

Medium construct, unaligned

Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.

14 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

Damage Immunities poison, psychic
Damage Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Challenge 1/4 (50 XP)


  • Sure-Footed. The clothes horse has advantage on Strength and Dexterity saving throws made against effects that would force it prone.


  • Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, and if the target is a creature wearing or carrying clothing (including leather and padded armor), it must make a DC 10 Dexterity saving throw. On a failed save, one such item worn or carried by the creature (the target’s choice) magically deteriorates, taking a permanent and cumulative ?1 penalty to the AC it offers, and the clothes horse gains a +1 bonus to AC until the start of its next turn. Armor reduced to an AC of 10 or a magic item that drops to a 0 AC increase is destroyed.


This clothes horse is full of petticoats and pajamas, kicking up its legs and dashing at a gallop, clothes snapping in the breeze.

Clothes horses are raised by wash hags to provide clothing for their endless washing activities. Clothes horses are thus an important staple of their mountainous lifestyle, similar in their role to goats. Wash hags feed clothes horses old fabric of all sorts, which they dutifully consume and then replenish on their racks as new material. Fortunately for the wash hags, their constant movement on the mountain means the clothes are inevitably dirty and need a good washing.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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