Medium humanoid (clownfolk), chaotic good (sad clowns are chaotic neutral) Armor Class 13
Hit Points 25 (3d8+12)
Speed 30 ft.

10 (+0) 16 (+3) 18 (+4) 11 (+0) 8 (-1) 16 (+3)

Damage Immunities poison
Damage Vulnerabilities psychic
Damage Immunities poisoned
Skills Performance +5
Senses passive Perception 9
Languages Common
Challenge 2 (450 XP)


  • Adulation. As a bonus action, the clownfolk can target one living humanoid within 30 feet who is experiencing laughter, joy, or similar emotions (this includes emotions evoked by magic, such as hideous laughter). The target must make a DC 14 Constitution saving throw or the clownfolk regains 3 (1d6) hit points. Sad clowns feed off sadness instead.
  • Clownfolk Specialty. Clownfolk have a specialization as part of their roles in performance, giving them unique abilities.
  • Innate Spellcasting. The clownfolk’s innate spellcasting ability is Charisma (spell save DC 13). The clownfolk can innately cast hideous laughter, requiring no components:
    • 1/day. Sad clowns cause wails instead of laughter but have the same effect.


  • Multiattack. The clownfolk makes three melee or ranged attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.


Clownfolk dress in wide, baggy trousers, puffy jackets and soft, pointed caps. Their costumes have an endless variety of colorings and combinations of colors, making the groups look remarkably bright and pleasing. The faces of the clowns are painted in a fanciful way, with rings of red and blue and yellow on their cheeks, and spots and streaks of the same gorgeous colors over their eyes and around their chins.

Clownfolk are never still, leaping and tumbling and turning somersaults while others juggle with balls, or balancing long feathers and sticks upon their noses and chins.

Clownfolk have unique abilities and specialize in a variety of entertaining skills, some of which have application in combat.

Prince Flippityflop appears in a red and white striped puffy shirt and pants, with striped socks to match. His eyes and lips are painted orange, and he wears a pointed white cap

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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