Cobblestone Dragon, Young

Family: Dragons

Small dragon, chaotic neutral

Armor Class 18 (natural armor
Hit Points 221 (26d6 + 130
Speed 40 ft., climb 40 ft., fly 30 ft.

12 (+1) 23 (+6) 21 (+5) 14 (+2) 19 (+4) 13 (+1)

Saving Throws Dex +10, Wis +8, Cha +5
Skills Acrobatics +10, Insight +12, Perception +8, Stealth +10
Damage Resistances bludgeoning
Condition Immunities deafened
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 18
Languages Common, plus three other languages
Challenge 11 (7,200 XP)


  • Agility. As a bonus action on each of its turns, the dragon can take either the Dash, Disengage, or Dodge action.
  • Malleable Form. The dragon can squeeze through openings as small as 6 inches in diameter.


  • Multiattack. The dragon makes three attacks: one with its Bite and two with its Claw.
  • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 42 (8d8 + 6) piercing damage.
  • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
  • Petrifying Breath. The dragon exhales a cloud of petrifying gas in a 15-foot cone. Each creature in the affected area must succeed on a DC 18 Constitution saving throw or begin to turn to stone and become restrained. A creature restrained in this manner must repeat the saving throw at the end of each of its turns. If it succeeds on three saving throws in this manner, the effect ends. If it fails three saving throws in this manner, it is instead permanently petrified.
  • Silent Mist. The dragon exhales a thin mist in a 60-foot-radius circle centered on it, which lasts for 1 minute and heavily obscures the affected area. Sounds produced in the affected area cannot be heard outside it.


Cobblestone dragons are named for the rocky, rough texture of their scales. Their skeletons are cartilaginous, giving them incredible flexibility and affording them the ability to move swiftly through terrain and past obstacles. While their breath weapon does not create elemental force or gaseous exhalation, it produces either a mist or smoke, at their discretion, that absorbs sound. The one giveaway to their natural stealth tactics is their two sets of horns, which run from their temples and end in swirls. Cobblestone dragons are small in stature—the youngest among them are the size of small hounds, and the largest rival the mightiest bear, replete with sharp bone plating instead of teeth and clawed hands akin to a humanoid’s.

Cobblestone dragons make their home in large cities where the roads are developed and alleyways are plentiful. Small creatures in comparison to their larger cousins, cobblestone dragons like to wander the cities they call home, collecting rumors and whispers about anything and everyone they come across. With perfect recall, they take these words to others in their den and share them. These words and conversations mean nothing to them by and large, but the trading of words from one to another is their way of hoarding and sharing among themselves—words are their treasure.

Their natural capabilities aid them in this pursuit, such as shifting scales to blend in with streets, walls, or ceilings and skeletons that bend and twist to allow them access into places otherwise unreachable. Most helpful of all, their breath weapons encompass their steps, deadening the sound of their movements. The smallest of their kind slip into homes and public places, while the larger ones either stay in their hidden family dens or use their considerable abilities to hide in high-traffic places such as temples, markets, and castles.

Section 15: Copyright Notice

Dragonflight Copyright 2022 2CGaming, LLC Authors Ryan Servis, Casey Machado, Joshua Mendenhall

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