Coffer Corpse

Medium undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

15 (+2) 12 (+1) 14 (+2) 5 (-3) 8 (-1) 5 (-3)

Saving Throws Wisdom +1
Skills Perception +1
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages it knew in life but can’t speak
Challenge 1 (200 XP)

Special Traits

  • Blood Frenzy. The coffer corpse has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Sense Blood. The coffer corpse can pinpoint, by scent, the location of creatures with blood within 60 feet of it.
  • Undead Nature. A coffer corpse doesn’t require air, food, drink, or sleep.


  • Multiattack. The coffer corpse makes two attacks, only one of which can be a Bite attack.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). A coffer corpse can have only one creature grappled at a time.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the coffer corpse, incapacitated, or restrained. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux