Tiny fiend (demon), chaotic evil

Armor Class 13 (natural hide)
Hit Points 10 (3d4 + 3)
Speed 30 ft.

6 (-2) 14 (+2) 13 (+1) 4 (-3) 9 (-1) 5 (-3)

Skills Deception +2, Stealth +4
Senses darkvision 60 ft., passive Perception 9
Languages Understands Abyssal but cannot speak
Challenge 1/4 (50 XP)


  • Steal Stamina. The colocolo feeds by spitting an anesthetizing toxin into the mouth of a sleeping victim, then slithers its slender tongue into the victim’s throat to extract its vital essence through the saliva. The individual wakes the following day having gained no benefit from the long rest and instead suffers 1 level of exhaustion. A DC 13 Constitution save negates the anaesthesia, permitting the victim to wake up before the colocolo drains her.


  • Multiattack. The colocolo makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


  • Filthy Regurgitation. If interrupted while feeding upon a sleeping mortal, the colocolo immediately regurgitates into the victim’s face as a means of defence before fleeing. A target splattered with the putrescent fluids is Blinded and Poisoned until the end of its turn. The target can make a DC 13 Dexterity save to avoid being struck by the fluid, unless it is still incapacitated. Anyone coming in contact with the putrid contents of the colocolo’s stomach is exposed to Sewer Plague.


The colocolo is a small fiendish rodent similar in appearance to a grotesquely formed opossum with patchy brown fur and a long slender tongue. These nocturnal fiends prey upon sleeping humanoids; creeping into their beds and absorbing their vital essence by consuming their saliva. Victims awaken weakened and exhausted. Night after night the creature returns, draining the individual until she becomes so weak she perishes. Those attacked by the creature suffer nightmares of being feasted upon by a rooster-headed serpent. The strange visions depict the creature’s birth form, which hints at the nature of its foul origin. Colocolo hatch from eggs laid in small clutches near humanoid settlements in old barns, stables, or even outhouses. A clutch consists of 8 to 12 eggs. When the eggs hatch, the serpentine forms slither off to build nests and burrows, where they live until they mature and undergo metamorphosis.

When threatened or injured by an opponent, a colocolo unleashes a high-pitched cry that bears disturbing resemblance to a wailing infant. The creature’s cry can be deceptive when heard from a distance. A DC 13 Intelligence (Nature) check determines the wailing seems eerily repetitive and more consistent with the calls of a beast than those of a baby.

Cowardly Thieves. Small and relatively weak, the colocolo relies on keeping itself hidden from its prey. While they defend themselves if cornered or captured, their first instinct is always to flee. In regions where the colocolo are prevalent, once the victim’s ailment has been identified as a colocolo attack, a local shaman can usually be called upon to perform a ceremony that drives the pest off. Such ceremonies involve painting the victims with special woads and sprinkling sleeping areas with salts and herbs to drive off the colocolo. It is undetermined whether the ceremony provides magical protection or simply scares off the cowardly fiend by alerting it that the prey has detected its presence.

Section 15: Copyright Notice

The Dragon’s Hoard #19 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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