Copper Skeleton

Medium construct, unaligned

Armor Class 14 (studded leather, shield)
Hit Points 67 (9d8 + 18)
Speed 30 ft.

20 (+5) 50 (+0) 06 (+3) 3 (-2) 21 (+0) 0 (-3)

Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 3 (700 XP)


  • Immutable Form. The copper skeleton is immune to any spell or effect that would alter its form.
  • Lightning Absorption. Whenever the copper skeleton is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
  • Lightning Discharge. If an opponent strikes a copper skeleton with a metallic weapon, that opponent takes 5 (2d4) lightning damage.
  • Magic Resistance. The copper skeleton has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The copper skeleton’s weapon attacks are magical.


  • Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 3 (1d6) lightning damage.


Copper skeletons are magical constructs animated to act as guardians and servants. They leer horridly as they assail their foes. A copper skeleton wears studded leather armor, carries a large shield of studded leather with bronze and animal horn, and wields a long spear whose tip shows a play of blue energy where the electricity collects, ready to spark forth.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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