Coquecigrue

Small aberration, unaligned

Armor Class 17 (natural armor)
Hit Points 135 (18d6 + 72)
Speed 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 18 (+4) 3 (-4) 12 (+1) 19 (+4)

Saving Throws Wis +4
Damage Vulnerabilities piercing
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Magic Resistance. The coquecigrue has advantage on saving throws against spells and other magical effects.
  • Omnicolor Aura. A coquecigrue is utterly befuddling to behold. A creature that starts its turn within 20 feet of the coquecigrue that can see it must make a DC 15 Wisdom saving throw. On a failure, the creature makes Intelligence, Wisdom, and Charisma rolls (including ability checks, saving throws, and spell attacks) with disadvantage until the start of its next turn. If a creature’s saving throw against Omnicolor Aura is successful, the creature is immune to Omnicolor Aura for the next 24 hours. Unless surprised, a creature can avert its eyes from the coquecigrue. If it does, it can’t see the coquecigrue until the start of its next turn, when it can avert its eyes again.

ACTIONS

  • Multiattack. The coquecigrue attacks twice with its beak and uses Prismatic Spittle.
  • Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
  • Prismatic Spittle. Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 28 (8d6) damage. Roll a d6 to determine the type of damage dealt: 1 acid, 2 cold, 3 fire, 4 lightning, 5 thunder. On a 6, the coquecigrue coughs ineffectually, dealing no damage.
  • Mind-Bending Warble (Recharge 5-6). The coquecigrue emits a mind-splitting warble. Each creature within 30 feet of the coquecigrue that can hear it must make a DC 15 Wisdom saving throw. On a failure, the creature takes 28 (8d6) psychic damage and is stunned until the end of its next turn. On a success, the creature takes half as much damage and is not stunned.

ABOUT

Found only in the depths of the most primordial forests, the coquecigrue is a bizarre creature that twists the minds of those who see or hear it. The forest for miles around a coquecigrue’s lair is littered with the bodies of the creature’s previous victims, many of whom went violently insane after their fateful encounter with this strange avian monster.

The coquecigrue is as bizarre to describe as it is to behold. It is said to have the head and legs of a twisted, fiendish rooster; a long, serpentine neck; and a bloated body covered in feathers that constantly and impossibly change colors.

The monster’s weakness is plain: Its green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage. It is from this heart that the coquecigrue’s most terrifying powers come from, including a soft, distorted tone that the coquecigrue can turn into a madness-inducing warble as it likes.

So far, no one has been able to slay a coquecigrue and return to civilization with its body. Even the number of these creatures is up for debate, since no two have been sighted together. Few reasonable people believe the outlandish reports of those who claim to have encountered even just one coquecigrue.

The original coquecigrue was supposedly a child of one of the Great Old Ones, which became warped and twisted as it emerged on the Material Plane through a prismatic wall. Few believe this nonsensical origin story, though those who have faced a coquecigrue and lived to tell the tale aren’t so quick to discount it.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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