Corpse Hound

Small undead, chaotic evil

Armor Class 12
Hit Points 6 (2d6)
Speed 40 ft.

11 (+0) 14 (+2) 10 (+0) 3 (-4) 8 (-2) 4 (-3)

Skills Perception +0
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses passive Perception 10
Challenge 1/8 (25 XP)


  • Keen Hearing and Smell. The corpse hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Ravenous. If the corpse hound makes a successful melee attack against a target, it can use its bonus action to make a second melee attack against the same target with advantage.


  • Pestilent Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 7 (2d4 + 2) piercing damage plus 2 (1d4) poison damage. The target must succeed on a DC 10 Constitution saving throw or become infected. An infected creature has disadvantage on skill checks until it is cured by magic such as lesser restoration or heal.


Neither sentient creatures nor animals alike are spared from reanimation as vile versions of their living selves. A necromancer may choose to reanimate once loyal hounds and keep them as guard animals or scouts due to their smaller, more agile forms. Some have even been known to resurrect large birds found feasting upon corpses of the newly slain such as crows or vultures, which spread both terror and disease wherever they fly and often herald the advance of undead legions.

Feral Undead Animals. Perhaps due to their lack of humanoid-like intelligence, undead animals are inherently more difficult to control compared to humanoids. Thus, while a necromancer may reanimate and control undead such as dogs, horses, wolves, or even bears, these creatures may break free from servitude toward their former masters. Such creatures are indiscriminate, fearless, and relentless killers that attack any living creature they come across.

Paradoxically, they retain some of their animal instinct, and their hunting tactics resemble that of their once living selves – reanimated dogs and wolves will hunt in packs for example.

Undead Nature. Reanimated beasts do not require air, food, water, or sleep.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

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