Corpse Whisperer

Medium humanoid (titanspawn), neutral evil

16 (+3) 12 (+1) 17 (+3) 19 (+4) 17 (+3) 13 (+1)

Armor Class 11 (14 with mage armor )
Hit Points 112 (15d8 + 45)
Speed 30 ft.
Senses passive Perception 13
Languages One common language of choice
Challenge 4 (1,100 XP)

Special Traits

  • Innate Spellcasting. The corpse whisperer’s spellcasting ability is Wisdom (spell save DC 13). They can innately cast the following spells, requiring no material components:


  • Multiattack. The corpse whisperer makes two claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
  • Undead Spawn. The corpse whisperer can revive the recently dead by speaking directly into their ears, creating a new follower that immediately joins the creature’s minions against its former friends. This functions as the animate dead spell, save that the corpse cannot be more than an hour dead and always rises as a zombie. There is no limit to the number of zombies the corpse whisperer can control. Zombies created through this ability always obey the corpse whisperer’s commands and the duration is unlimited.


Corpse whisperers are found with legions of undead directing them in battle. When its minions bring down a foe, the corpse whisperer’s abilities come into play, allowing the creature to raise the dead as a loyal follower. A corpse whisperer attacks by getting close to a victim and using its spells to augment its claws: like using sleep to allow it to target creatures one at a time, or using inflict wounds to cause extreme damage at a critical moment.


Corpse whisperers appear as intact zombies, although with a malevolent intelligence burning in the creature’s eyes. They usually dress in rags or whatever is appropriate for their climate.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.